Created a series of stylized building concepts for a city-building feature inspired by the Space Jam 2 universe within Looney Tunes: World of Mayhem.
The goal was to explore how iconic locations and characters could be translated into interactive, readable, and scalable in-game assets for a mobile experience. Each building was designed with a strong focus on clarity, personality, and gameplay readability, ensuring immediate recognition at small screen sizes.
The gacha exploration focuses on combining stylized aesthetics with functional UX, creating a rewarding, dynamic, and intuitive player experience.